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  1. #1
    nguyenduong74266's Avatar
    nguyenduong74266 vẫn chưa có mặt trong diễn đàn Rìu Bạc
    Tham gia
    Oct 2010
    Bài
    415
    Cảm ơn
    181
    Điểm
    312/177 bài viết
    VR power
    0

    Default Tăng fps cho game khủng

    game hiên nay cấu hình đều rất khủng khiếp với ai có điều kiện hoặc đượch tạo điều kiện thì đây chưa phải vấn đề ,tuy nhiên với những sinh viên tiền ít nhà nghèo như mình có máy tính đã là hạnh phúc .tuy nhiên do game đòi hỏi cấu hình ngày càng cao chiếc máy cũ của mình không còn kham nổi nữa có chăng rất rật fps rất thấp làm người chơi không thể thấy cái hay của game với một chút hiểu biết của mình mình xin nêu một vài mẹo dúp máy không đạt đủ yêu cầu để chơi game khủng mượt chạy mượt hơn
    chú ý mình chỉ nêu cách giúp các máy vào được gảme chơi được nhưng fps thấp tăng fps lên chứ không giúp những máy không vào nổi game cái này thì mình chịu thông cảm nhá
    Và mình chỉ chắc chắn tăng được fps cho những game dùng engine unreal mà thôi
    đầu tiên bạn nên úp drive mới nhất cho cả card màn hình nếu có card rời
    cài đặt các phần mềm hỗi chợ game đầy đủ netfram ,c++, DirectX 9.0c,...
    link dow dỉectX :
    netfram
    update batman akham ci ty tắt toàn bộ shadow và blur bloom,một số hiệu ứng không cần thiết file confix chuẩn đề nghị không sửa chữa
    vô trong C:\Documents and Settings\user\My Documents\WB Games\Batman Arkham City\BmGame\Config
    mở file bmengine.ini gia sóa toàn bộ chữ chong đó đi copy toàn bộ dùng bên dưới vô

    [URL]
    Protocol=unreal
    Name=Player
    Map=Frontend.umap
    LocalMap=Frontend.umap
    LocalOptions=?Game=BmGame.RGIFrontend
    TransitionMap=Entry
    MapExt=umap
    EXEName=BmGame.exe
    DebugEXEName=DEBUG-BmGame.exe
    SaveExt=usa
    Port=7777
    PeerPort=7778
    GameName=Batman: Arkham City
    GameNameShort=Bm

    [Engine.Engine]
    NetworkDevice=IpDrv.TcpNetDriver
    FallbackNetworkDevice=IpDrv.TcpNetDriver
    ConsoleClassName=Engine.Console
    GameViewportClientClassName=BmGame.RGFxGameViewpor tClient
    LocalPlayerClassName=Engine.LocalPlayer
    DataStoreClientClassName=Engine.DataStoreClient
    Language=Int
    bAllowMatureLanguage=FALSE
    GameEngine=Engine.GameEngine
    EditorEngine=UnrealEd.EditorEngine
    UnrealEdEngine=BmEditor.BmEdEngine
    Client=WinDrv.WindowsClient
    Render=Render.Render
    Input=Engine.Input
    Canvas=Engine.Canvas
    TinyFontName=BmFonts.EngineTinyFont
    SmallFontName=BmFonts.EngineSmallFont
    MediumFontName=BmFonts.MediumFont
    LargeFontName=BmFonts.MediumFont
    SubtitleFontName=BmFonts.EngineSmallFont
    WireframeMaterialName=EngineDebugMaterials.Wirefra meMaterial
    DefaultMaterialName=EngineMaterials.DefaultMateria l
    DefaultDecalMaterialName=EngineMaterials.DefaultDe calMaterial
    DefaultTextureName=EngineMaterials.DefaultDiffuse
    EmissiveTexturedMaterialName=EngineMaterials.Emiss iveTexturedMaterial
    GeomMaterialName=EngineDebugMaterials.GeomMaterial
    DefaultFogVolumeMaterialName=EngineMaterials.FogVo lumeMaterial
    TickMaterialName=EditorMaterials.Tick_Mat
    CrossMaterialName=EditorMaterials.Cross_Mat
    DefaultUICaretMaterialName=EngineMaterials.Blinkin gCaret
    SceneCaptureReflectActorMaterialName=EngineMateria ls.ScreenMaterial
    SceneCaptureCubeActorMaterialName=EngineMaterials. CubeMaterial
    ScreenDoorNoiseTextureName=EngineMaterials.ScreenD oorNoiseTexture
    RandomAngleTextureName=EngineMaterials.RandomAngle s
    RandomNormalTextureName=RockEngineMaterials.RockOr deredNormal
    RandomMirrorDiscTextureName=EngineMaterials.Random MirrorDisc
    WeightMapPlaceholderTextureName=EngineMaterials.We ightMapPlaceholderTexture
    LightMapDensityTextureName=EngineMaterials.Default WhiteGrid
    LightMapDensityNormalName=EngineMaterials.DefaultN ormal
    LevelColorationLitMaterialName=EngineDebugMaterial s.LevelColorationLitMaterial
    LevelColorationUnlitMaterialName=EngineDebugMateri als.LevelColorationUnlitMaterial
    LightingTexelDensityName=EngineDebugMaterials.MAT_ LevelColorationLitLightmapUVs
    ShadedLevelColorationUnlitMaterialName=EngineDebug Materials.ShadedLevelColorationUnlitMaterial
    ShadedLevelColorationLitMaterialName=EngineDebugMa terials.ShadedLevelColorationLitMaterial
    RemoveSurfaceMaterialName=EngineMaterials.RemoveSu rfaceMaterial
    VertexColorMaterialName=EngineDebugMaterials.Verte xColorMaterial
    VertexColorViewModeMaterialName_ColorOnly=EngineDe bugMaterials.VertexColorViewMode_ColorOnly
    VertexColorViewModeMaterialName_AlphaAsColor=Engin eDebugMaterials.VertexColorViewMode_AlphaAsColor
    VertexColorViewModeMaterialName_RedOnly=EngineDebu gMaterials.VertexColorViewMode_RedOnly
    VertexColorViewModeMaterialName_GreenOnly=EngineDe bugMaterials.VertexColorViewMode_GreenOnly
    VertexColorViewModeMaterialName_BlueOnly=EngineDeb ugMaterials.VertexColorViewMode_BlueOnly
    HeatmapMaterialName=EngineDebugMaterials.HeatmapMa terial
    BoneWeightMaterialName=EngineDebugMaterials.BoneWe ightMaterial
    TangentColorMaterialName=EngineDebugMaterials.Tang entColorMaterial
    EditorBrushMaterialName=EngineMaterials.EditorBrus hMaterial
    DefaultPhysMaterialName=DefaultPhysicalMaterial.De faultPhysicalMaterial
    TextureStreamingBoundsMaterialName=EditorMaterials .Utilities.TextureStreamingBounds_MATInst
    TerrainErrorMaterialName=EngineDebugMaterials.Mate rialError_Mat
    ProcBuildingSimpleMaterialName=EngineBuildings.Pro cBuildingSimpleMaterial
    BuildingQuadStaticMeshName=EngineBuildings.Buildin gQuadMesh
    ProcBuildingLODColorTexelsPerWorldUnit=0.075
    ProcBuildingLODLightingTexelsPerWorldUnit=0.015
    MaxProcBuildingLODColorTextureSize=1024
    MaxProcBuildingLODLightingTextureSize=256
    UseProcBuildingLODTextureCropping=True
    ForcePowerOfTwoProcBuildingLODTextures=True
    bCombineSimilarMappings=True
    MaxRMSDForCombiningMappings=6.0
    ImageReflectionTextureSize=1024
    TerrainMaterialMaxTextureCount=16
    TerrainTessellationCheckCount=6
    TerrainTessellationCheckBorder=2.0
    TerrainTessellationCheckDistance=4096.0
    BeginUPTryCount=200000
    bStaticDecalsEnabled=True
    bDynamicDecalsEnabled=True
    bForceStaticTerrain=False
    LightingOnlyBrightness=(R=0.25,G=0.25,B=0.25,A=1.0 )
    LightComplexityColors=(R=0,G=0,B=0,A=1)
    LightComplexityColors=(R=0,G=255,B=0,A=1)
    LightComplexityColors=(R=63,G=191,B=0,A=1)
    LightComplexityColors=(R=127,G=127,B=0,A=1)
    LightComplexityColors=(R=191,G=63,B=0,A=1)
    LightComplexityColors=(R=255,G=0,B=0,A=1)
    MaxPixelShaderAdditiveComplexityCount=1400
    TimeBetweenPurgingPendingKillObjects=60
    bUseTextureStreaming=True
    bUseBackgroundLevelStreaming=True
    bSubtitlesEnabled=FALSE
    bSubtitlesForcedOff=FALSE
    ScoutClassName=BMGame.RBMScout
    DefaultPostProcessName=PostProcess.PostProcess
    DefaultUIScenePostProcessName=EngineMaterials.Defa ultUIPostProcess
    ThumbnailSkeletalMeshPostProcessName=PostProcess.R ockDefaultThumbnailPostProcess
    ThumbnailParticleSystemPostProcessName=PostProcess .RockDefaultThumbnailPostProcess
    ThumbnailMaterialPostProcessName=PostProcess.RockD efaultThumbnailPostProcess
    DefaultSoundName=
    bOnScreenKismetWarnings=FALSE
    bEnableKismetLogging=FALSE
    bAllowDebugViewmodesOnConsoles=FALSE
    CameraRotationThreshold=45.0
    CameraTranslationThreshold=10000
    PrimitiveProbablyVisibleTime=8.0
    PercentUnoccludedRequeries=0.125
    MaxOcclusionPixelsFraction=0.001
    MinTextureDensity=0.0
    IdealTextureDensity=13.0
    MaxTextureDensity=55.0
    MinLightMapDensity=0.0
    IdealLightMapDensity=1.0
    MaxLightMapDensity=3.0
    RenderLightMapDensityGrayscaleScale=1.0
    RenderLightMapDensityColorScale=1.0
    bRenderLightMapDensityGrayscale=true
    LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B= 0.25,A=1.0)
    LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A= 1.0)
    PhysXLevel=0
    ClothingOffset=0.4
    DemoRecordingDevice=Engine.DemoRecDriver
    bPauseOnLossOfFocus=TRUE
    MaxFluidNumVerts=1048576
    FluidSimulationTimeLimit=30.0
    MaxParticleResize=0
    MaxParticleResizeWarn=0
    bCheckParticleRenderSize=True
    MaxParticleVertexMemory=131972
    NetClientTicksPerSecond=200
    MaxTrackedOcclusionIncrement=0.10
    TrackedOcclusionStepSize=0.10
    MipFadeInSpeed0=0.3
    MipFadeOutSpeed0=0.1
    MipFadeInSpeed1=2.0
    MipFadeOutSpeed1=1.0
    StatColorMappings=(StatName="AverageFPS",ColorMapIn=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In =45.0,Out=(G=255))))
    StatColorMappings=(StatName="Frametime",ColorMapIn=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0 ,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
    StatColorMappings=(StatName="Streaming fudge factor",ColorMapIn=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,O ut=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Ou t=(R=255))))
    PhysXGpuHeapSize=64
    PhysXMeshCacheSize=8
    HACK_UseTickFrequency=FALSE
    HACK_EnableDMC=FALSE
    bShouldGenerateSimpleLightmaps=False
    bSmoothFrameRate=TRUE
    MinSmoothedFrameRate=22
    MaxSmoothedFrameRate=62
    DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24 ,A=1.0)
    DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02, A=1.0)
    bEnableOnScreenDebugMessages=true
    AllowScreenDoorFade=False
    IgnoreSimulatedFuncWarnings=Tick
    RandomNormalTextureName2=RockEngineMaterials.RockO rderedNormal
    AtmosphericNoiseTextureName=PostProcess.Atmospheri cNoiseSlices
    PostProcessNoiseTextureName=PostProcess.PostProces sNoise
    ShaderComplexityColors=(R=0.0, G=0.0, B=0.0,A=1.0)
    ShaderComplexityColors=(R=0.0, G=1.0, B=0.0,A=1.0)
    ShaderComplexityColors=(R=0.5, G=0.5, B=0.0,A=1.0)
    ShaderComplexityColors=(R=1.0, G=0.0, B=0.0,A=1.0)
    ShaderComplexityColors=(R=0.0, G=0.0, B=1.0,A=1.0)
    ShaderComplexityColors=(R=0.0, G=0.376,B=1.0,A=1.0)
    ShaderComplexityColors=(R=0.639,G=0.776,B=1.0,A=1. 0)
    ShaderComplexityColors=(R=0.8 ,G=0.874,B=1.0,A=1.0)
    ShaderComplexityColors=(R=1.0 ,G=1.0, B=1.0,A=1.0)
    bEnableColorClear=TRUE
    AllowTargetingSM2=FALSE
    AdditionalFontNames=BmFonts.MediumFont
    PersistentDebugDataClassName=BMGame.RPersistentDeb ugData
    AutoInsertURL=BatEntry?Area=
    AllowShadowVolumes=FALSE
    ForceShaderModel2=FALSE
    bPhysXPatched=True

    [Engine.StreamingMovies]
    RenderPriorityPS3=1001
    SuspendGameIO=False

    [Engine.ISVHacks]
    bInitializeShadersOnDemand=True
    DisableATITextureFilterOptimizationChecks=True
    UseMinimalNVIDIADriverShaderOptimization=True
    PumpWindowMessagesWhenRenderThreadStalled=False

    [Engine.GameEngine]
    MaxDeltaTime=0.0416666
    DownloadableContentEnumeratorClassName=OnlineSubsy stemLive.DownloadableContentEnumeratorLive
    DownloadableContentManagerClassName=BmGame.RDownlo adableContentManager
    bSmoothFrameRate=TRUE
    MinSmoothedFrameRate=24
    MaxSmoothedFrameRate=62

    [Engine.DemoRecDriver]
    AllowDownloads=True
    DemoSpectatorClass=Engine.PlayerController
    MaxClientRate=25000
    ConnectionTimeout=15.0
    InitialConnectTimeout=30.0
    AckTimeout=1.0
    KeepAliveTime=1.0
    SimLatency=0
    RelevantTimeout=5.0
    SpawnPrioritySeconds=1.0
    ServerTravelPause=4.0
    NetServerMaxTickRate=30
    LanServerMaxTickRate=30
    MaxRewindPoints=30
    RewindPointInterval=1.0
    NumRecentRewindPoints=7

    [Engine.PackagesToAlwaysCook]
    SeekFreePackage=Dlg-Ch1-ALL-Thug_01
    SeekFreePackage=Dlg-Ch3BC-ALL-Thug_01
    SeekFreePackage=Dlg-Ch9AB-ALL-Thug_01
    SeekFreePackage=Dlg-Ch1-JOKER-Thug_01
    SeekFreePackage=Dlg-Ch1-OUTCAST-Thug_01
    SeekFreePackage=Dlg-Ch1-TWOFACE-Thug_01
    SeekFreePackage=Dlg-Ch2-ALL-Thug_01
    SeekFreePackage=Dlg-Ch2-JOKER-Thug_01
    SeekFreePackage=Dlg-Ch2-OUTCAST-Thug_01
    SeekFreePackage=Dlg-Ch2-TWOFACE-Thug_01
    SeekFreePackage=Dlg-Ch3A-ALL-Thug_01
    SeekFreePackage=Dlg-Ch3A-JOKER-Thug_01
    SeekFreePackage=Dlg-Ch3A-OUTCAST-Thug_01
    SeekFreePackage=Dlg-Ch3A-TWOFACE-Thug_01
    SeekFreePackage=Dlg-Ch3BC-JOKER-Thug_01
    SeekFreePackage=Dlg-Ch3BC-OUTCAST-Thug_01
    SeekFreePackage=Dlg-Ch3BC-TWOFACE-Thug_01
    SeekFreePackage=Dlg-Ch4-ALL-Thug_01
    SeekFreePackage=Dlg-Ch4-JOKER-Thug_01
    SeekFreePackage=Dlg-Ch4-OUTCAST-Thug_01
    SeekFreePackage=Dlg-Ch4-TWOFACE-Thug_01
    SeekFreePackage=Dlg-Ch5-ALL-Thug_01
    SeekFreePackage=Dlg-Ch5-JOKER-Thug_01
    SeekFreePackage=Dlg-Ch5-OUTCAST-Thug_01
    SeekFreePackage=Dlg-Ch5-TWOFACE-Thug_01
    SeekFreePackage=Dlg-Ch6-ALL-Thug_01
    SeekFreePackage=Dlg-Ch6-JOKER-Thug_01
    SeekFreePackage=Dlg-Ch6-OUTCAST-Thug_01
    SeekFreePackage=Dlg-Ch6-TWOFACE-Thug_01
    SeekFreePackage=Dlg-Ch8-ALL-Thug_01
    SeekFreePackage=Dlg-Ch8-JOKER-Thug_01
    SeekFreePackage=Dlg-Ch9AB-OUTCAST-Thug_01
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    SeekFreePackage=Dlg-Ch1-ALL-Thug_02
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    SeekFreePackage=Dlg-Ch1-ALL-Thug_03
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    SeekFreePackage=Bio_Black_Mask
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    SeekFreePackage=Bio_Poison_Ivy
    SeekFreePackage=Bio_Killer_Croc
    SeekFreePackage=Bio_Bane
    SeekFreePackage=Bio_Calendar_Man
    SeekFreePackage=Bio_Alfred
    SeekFreePackage=Bio_Oracle
    SeekFreePackage=GalleryImage1
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    SeekFreePackage=ControllerXbox
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    SeekFreePackage=Synopsis0
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    SeekFreePackage=Synopsis27
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    SeekFreePackage=Synopsis31
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    SeekFreePackage=Synopsis53
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    SeekFreePackage=Synopsis56
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    SeekFreePackage=Synopsis58
    SeekFreePackage=Synopsis59
    SeekFreePackage=Synopsis60
    SeekFreePackage=Synopsis61
    SeekFreePackage=Synopsis62
    SeekFreePackage=Synopsis63
    SeekFreePackage=Synopsis64
    SeekFreePackage=Synopsis65
    SeekFreePackage=Synopsis66
    SeekFreePackage=Synopsis100
    SeekFreePackage=Synopsis101
    SeekFreePackage=Synopsis102
    SeekFreePackage=Synopsis103
    SeekFreePackage=Synopsis104
    SeekFreePackage=Synopsis105
    SeekFreePackage=Synopsis106
    SeekFreePackage=Synopsis107
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    SeekFreePackage=Synopsis109
    SeekFreePackage=Synopsis110
    SeekFreePackage=Synopsis111
    SeekFreePackage=Synopsis112
    SeekFreePackage=Synopsis113
    SeekFreePackage=Synopsis114
    SeekFreePackage=Synopsis999
    SeekFreePackage=StoryDLC1FE
    SeekFreePackage=StreamedWeapon_CombatSniper
    SeekFreePackage=StreamedWeapon_CombatRifle
    SeekFreePackage=StreamedWeapon_CombatKnife
    SeekFreePackage=StreamedWeapon_CombatBottle
    SeekFreePackage=StreamedWeapon_CombatPipe
    SeekFreePackage=StreamedWeapon_CombatBat
    SeekFreePackage=StreamedWeapon_CombatShield
    SeekFreePackage=StreamedWeapon_CombatStunStick
    SeekFreePackage=StreamedWeapon_PredatorRifle
    SeekFreePackage=StreamedWeapon_PredatorShotgun
    SeekFreePackage=StreamedWeapon_PredatorSniper
    SeekFreePackage=StreamedWeapon_PredatorLiteRifle
    Package=Entry
    Package=Entry2
    Package=Entry3
    Package=Entry4
    Package=Entry5
    Package=Entry6
    Package=Entry7
    Package=Entry8
    Package=Exit
    Package=Boot
    Package=BatEntry
    Package=Frontend
    Package=DebugFrontend
    Package=CV_DLC11_Batman_Inc
    Package=IvyLair
    Package=CV_DLC4_Catwoman_AS
    Package=CV_DLC_Catwoman_Halloween
    SeekFreePackage=Anim_Catwoman_Lieu_Com
    SeekFreePackage=Anim_Catwoman_LN_Com
    SeekFreePackage=Anim_Catwoman_Ninja_Combat
    SeekFreePackage=Anim_Catwoman_TGBox_Com
    SeekFreePackage=Anim_Catwoman_TGKnife_Com
    SeekFreePackage=Anim_Catwoman_TGPred_Com
    SeekFreePackage=Anim_Catwoman_TGRifle_Com
    SeekFreePackage=Anim_Catwoman_TGShield_Com
    SeekFreePackage=Anim_Catwoman_TGStun_Com
    SeekFreePackage=Anim_Catwoman_VH
    SeekFreePackage=Catwoman_Interrogation_Moves
    SeekFreePackage=Playable_Catwoman
    SeekFreePackage=Playable_Catwoman_Animated
    SeekFreePackage=Playable_Catwoman_Halloween
    SeekFreePackage=FEChar_Catwoman
    SeekFreePackage=FEChar_Catwoman_Animated
    SeekFreePackage=FEChar_Catwoman_Halloween
    SeekFreePackage=Upg_CWBallisticArmour
    SeekFreePackage=Upg_CWCaltrops
    SeekFreePackage=Upg_CWClimb
    SeekFreePackage=Upg_CWGroupAttack
    SeekFreePackage=Upg_CWGroupTrip
    SeekFreePackage=Upg_CWInvertedTD
    SeekFreePackage=Upg_CWMeleeArmour
    SeekFreePackage=Upg_CWMultiThugPounce
    SeekFreePackage=Upg_CWPounce
    SeekFreePackage=Upg_CWQuickBolas
    SeekFreePackage=Upg_CWQuickWhip
    SeekFreePackage=Upg_CWUpsidedownClimb
    SeekFreePackage=Upg_CWWhipSwing
    SeekFreePackage=CVDLC_ASCatwoman
    SeekFreePackage=CVDLC_CatwomanHalloween

    [Engine.StartupPackages]
    bSerializeStartupPackagesFromMemory=TRUE
    bFullyCompressStartupPackages=FALSE
    Package=EngineMaterials
    Package=EngineDebugMaterials
    Package=EngineSounds
    Package=EngineApexResources
    Package=DefaultPhysicalMaterial
    Package=RockEngineMaterials
    Package=PostProcess
    Package=BmFonts
    Package=PauseMenuIcons
    Package=Backscreen
    Package=FullScreenVideo
    Package=WwSpch-LookUp
    Package=Speech_EMOTE_Thug_Universal

    [Engine.PackagesToForceCookPerMap]
    Map=FrontEnd
    Package=FrontEndIcons
    Package=CharViewerIcons
    Package=CWEPIcons
    Package=GalleryThumbs

    [Core.System]
    MaxObjectsNotConsideredByGC=0
    SizeOfPermanentObjectPool=11600000
    StaleCacheDays=30
    MaxStaleCacheSize=10
    MaxOverallCacheSize=30
    PackageSizeSoftLimit=900
    AsyncIOBandwidthLimit=0
    CachePath=..\..\BmGame\Cache
    CacheExt=.uxx
    Paths=..\..\Engine\Content
    ScriptPaths=..\..\BmGame\Script
    FRScriptPaths=..\..\BmGame\ScriptFinalRelease
    CutdownPaths=..\..\BmGame\CutdownPackages
    CutdownPaths=..\..\BmGame\Script
    ScreenShotPath=..\..\BmGame\ScreenShots
    LocalizationPaths=..\..\Engine\Localization
    Extensions=upk
    Extensions=u
    SaveLocalizedCookedPackagesInSubdirectories=FALSE
    TextureFileCacheExtension=tfc
    bDisablePromptToRebuildScripts=FALSE
    Suppress=Dev
    Suppress=DevAbsorbFuncs
    Suppress=DevAnim
    Suppress=DevAssetDataBase
    Suppress=DevAudio
    Suppress=DevAudioVerbose
    Suppress=DevBind
    Suppress=DevBsp
    Suppress=DevCamera
    Suppress=DevCollision
    Suppress=DevCompile
    Suppress=DevComponents
    Suppress=DevConfig
    Suppress=DevCooking
    Suppress=DevCrossLevel
    Suppress=DevDataStore
    Suppress=DevDecals
    Suppress=DevFaceFX
    Suppress=DevGFxUI
    Suppress=DevGFxUIWarning
    Suppress=DevGarbage
    Suppress=DevKill
    Suppress=DevLevelTools
    Suppress=DevLightmassSolver
    Suppress=DevLoad
    Suppress=DevMovie
    Suppress=DevNavMesh
    Suppress=DevNavMeshWarning
    Suppress=DevNet
    Suppress=DevNetTraffic
    Suppress=DevPath
    Suppress=DevReplace
    Suppress=DevSHA
    Suppress=DevSave
    Suppress=DevShaders
    Suppress=DevShadersDetailed
    Suppress=DevSound
    Suppress=DevStats
    Suppress=DevTick
    Suppress=DevUI
    Suppress=DevUIAnimation
    Suppress=DevUIFocus
    Suppress=DevUIStates
    Suppress=DevUIStyles
    Suppress=DevMCP
    Suppress=DevHTTP
    Suppress=DevBeacon
    Suppress=DevBeaconGame
    Suppress=DevOnlineGame
    Suppress=DevMatchmaking
    Suppress=GameStats
    Suppress=Init
    Suppress=Input
    Suppress=Inventory
    Suppress=Localization
    Suppress=LocalizationWarning
    Suppress=PlayerManagement
    Suppress=PlayerMove
    Paths=..\..\BmGame\Content
    Paths=..\..\BmGame\Script
    Paths=..\..\BmGame\__Trashcan
    LocalizationPaths=..\..\BmGame\Localization
    SavePath=..\..\BmGame\Save
    Extensions=umap
    SeekFreePCPaths=..\..\BmGame\CookedPCConsole
    SeekFreePCExtensions=xxx
    Suppress=LogAnim
    Suppress=LogWeapon

    [Engine.Client]
    DisplayGamma=2.0
    MinDesiredFrameRate=35.000000
    InitialButtonRepeatDelay=0.2
    ButtonRepeatDelay=0.1
    DisplayGammaMin=1.3
    DisplayGammaMax=3.3
    DisplayGammaReferenceBrightness=0.67f;

    [WinDrv.WindowsClient]
    MinAllowableResolutionX=0
    MinAllowableResolutionY=0
    MaxAllowableResolutionX=0
    MaxAllowableResolutionY=0
    MinAllowableRefreshRate=0
    MaxAllowableRefreshRate=0
    ParanoidDeviceLostChecking=1
    AllowJoystickInput=1

    [Engine.Player]
    ConfiguredInternetSpeed=10000
    ConfiguredLanSpeed=20000
    PP_DesaturationMultiplier=1.0
    PP_HighlightsMultiplier=1.0
    PP_MidTonesMultiplier=1.0
    PP_ShadowsMultiplier=1.0

    [IpDrv.TcpNetDriver]
    AllowDownloads=True
    AllowPeerConnections=False
    AllowPeerVoice=False
    ConnectionTimeout=30.0
    InitialConnectTimeout=200.0
    AckTimeout=1.0
    KeepAliveTime=0.2
    MaxClientRate=15000
    MaxInternetClientRate=10000
    RelevantTimeout=5.0
    SpawnPrioritySeconds=1.0
    ServerTravelPause=4.0
    NetServerMaxTickRate=30
    LanServerMaxTickRate=35
    DownloadManagers=IpDrv.HTTPDownload
    DownloadManagers=Engine.ChannelDownload
    NetConnectionClassName=IpDrv.TcpipConnection

    [IpServer.UdpServerQuery]
    GameName=ut

    [IpDrv.UdpBeacon]
    DoBeacon=True
    BeaconTime=0.50
    BeaconTimeout=5.0
    BeaconProduct=ut
    ServerBeaconPort=8777
    BeaconPort=9777

    [TextureStreaming]
    PoolSize=1024
    MemoryMargin=16
    MemoryLoss=0
    HysteresisLimit=15
    DropMipLevelsLimit=12
    StopIncreasingLimit=12
    StopStreamingLimit=8
    MinEvictSize=8
    MinFudgeFactor=1
    FudgeFactorIncreaseRateOfChange=0.5
    FudgeFactorDecreaseRateOfChange=-0.4
    MinRequestedMipsToConsider=11
    MinTimeToGuaranteeMinMipCount=2
    MaxTimeToGuaranteeMinMipCount=12
    UseTextureFileCache=True
    LoadMapTimeLimit=0
    LightmapStreamingFactor=0.04
    ShadowmapStreamingFactor=0.04
    MaxLightmapRadius=2000.0
    AllowStreamingLightmaps=False
    TextureFileCacheBulkDataAlignment=1
    UsePriorityStreaming=True
    bAllowSwitchingStreamingSystem=False
    UseDynamicStreaming=True
    bEnableAsyncDefrag=False
    bEnableAsyncReallocation=False
    MaxDefragRelocations=256
    MaxDefragDownShift=128

    [StreamByURL]
    PostLoadPause=6.0

    [UnrealEd.EditorEngine]
    LocalPlayerClassName=UnrealEd.EditorPlayer
    bSubtitlesEnabled=True
    GridEnabled=True
    SnapScaleEnabled=True
    ScaleGridSize=5
    SnapVertices=False
    SnapDistance=10.000000
    GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
    RotGridEnabled=True
    RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
    GameCommandLine=-log
    FOVAngle=70.000000
    GodMode=True
    AutoSaveDir=..\..\BmGame\Autosaves
    InvertwidgetZAxis=True
    UseAxisIndicator=True
    MatineeCurveDetail=0.1
    Client=WinDrv.WindowsClient
    CurrentGridSz=4
    bUseMayaCameraControls=True
    bPrefabsLocked=True
    HeightMapExportClassName=TerrainHeightMapExporterT extT3D
    EditorOnlyContentPackages=EditorMeshes
    EditorOnlyContentPackages=EditorMaterials
    EditorOnlyContentPackages=NodeBuddies
    EditPackagesInPath=..\..\Development\Src
    EditPackages=Core
    EditPackages=Engine
    EditPackages=GFxUI
    EditPackages=AkAudio
    EditPackages=UnrealEd
    EditPackages=GFxUIEditor
    EditPackages=IpDrv
    EditPackages=OnlineSubsystemPC
    EditPackages=OnlineSubsystemNP
    EditPackages=OnlineSubsystemLive
    bBuildReachSpecs=FALSE
    bCustomCameraAlignEmitter=TRUE
    CustomCameraAlignEmitterDistance=100.0
    bDrawSocketsInGMode=FALSE
    bSmoothFrameRate=FALSE
    MinSmoothedFrameRate=5
    MaxSmoothedFrameRate=120
    EditPackagesOutPath=..\..\BmGame\Script
    FRScriptOutputPath=..\..\BmGame\Script
    EditPackages=BmGame
    EditPackages=BmEditor
    EditPackages=BmScript
    InEditorGameURLOptions=
    LevelViewFOVAngle=90.000000

    [UnrealEd.UnrealEdEngine]
    AutoSaveIndex=0
    PackagesToBeFullyLoadedAtStartup=EditorMaterials
    PackagesToBeFullyLoadedAtStartup=EditorMeshes
    PackagesToBeFullyLoadedAtStartup=EditorResources
    PackagesToBeFullyLoadedAtStartup=EngineMaterials
    PackagesToBeFullyLoadedAtStartup=EngineResources
    PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
    ScoutClassName=BMGame.RBMScout
    PackagesToBeFullyLoadedAtStartup=EvidenceHelpers
    PackagesToBeFullyLoadedAtStartup=RockEditorResourc es

    [Engine.DataStoreClient]
    GlobalDataStoreClasses=Engine.UIDataStore_Strings
    GlobalDataStoreClasses=Engine.UIDataStore_InputAli as
    PlayerDataStoreClassNames=Engine.UIDataStore_Onlin ePlayerData

    [DevOptions.Shaders]
    AutoReloadChangedShaders=True
    bAllowMultiThreadedShaderCompile=False
    bAllowDistributedShaderCompile=False
    NumUnusedShaderCompilingThreads=1
    ThreadedShaderCompileThreshold=1
    MaxShaderJobBatchSize=30
    bDumpShaderPDBs=False
    bPromptToRetryFailedShaderCompiles=False
    bDebugDump=False

    [DevOptions.Debug]
    ShowSelectedLightmap=False

    [StatNotifyProviders]
    BinaryFileStatNotifyProvider=true
    XmlStatNotifyProvider=false
    CsvStatNotifyProvider=false
    StatsNotifyProvider_UDP=true
    PIXNamedCounterProvider=false

    [StatNotifyProviders.StatNotifyProvider_UDP]
    ListenPort=13000

    [RemoteControl]
    SuppressRemoteControlAtStartup=False

    [LogFiles]
    PurgeLogsDays=3
    LogTimes=True

    [AnimationCompression]
    CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
    DefaultCompressionAlgorithm=AnimationCompressionAl gorithm_RemoveTrivialKeys
    TranslationCompressionFormat=0
    RotationCompressionFormat=0
    AlternativeCompressionThreshold=1000.f
    ForceRecompression=False
    bOnlyCheckForMissingSkeletalMeshes=False
    KeyEndEffectorsMatchName=IK
    KeyEndEffectorsMatchName=eye
    KeyEndEffectorsMatchName=weapon
    KeyEndEffectorsMatchName=hand
    KeyEndEffectorsMatchName=attach
    KeyEndEffectorsMatchName=camera

    [IpDrv.OnlineSubsystemCommonImpl]
    MaxLocalTalkers=1
    MaxRemoteTalkers=16
    bIsUsingSpeechRecognition=false

    [IpDrv.OnlineGameInterfaceImpl]
    LanAnnouncePort=14001
    LanQueryTimeout=5.0
    LanPacketPlatformMask=1
    LanGameUniqueId=0x4D5707DB

    [OnlineSubsystemLive.OnlineSubsystemLive]
    LanAnnouncePort=14001
    VoiceNotificationDelta=0.2
    CurrentNotificationPosition=NNP_TopRight
    LanPacketPlatformMask=1
    LanQueryTimeout=5.0

    [Engine.StaticMeshCollectionActor]
    bCookOutStaticMeshActors=TRUE
    MaxStaticMeshComponents=25

    [Engine.StaticLightCollectionActor]
    bCookOutStaticLightActors=TRUE
    MaxLightComponents=100

    [LiveSock]
    bUseVDP=True
    bUseSecureConnections=false
    MaxDgramSockets=64
    MaxStreamSockets=16
    DefaultRecvBufsizeInK=256
    DefaultSendBufsizeInK=256
    SystemLinkPort=14000

    [CustomStats]
    LD=Streaming fudge factor
    LD=FrameTime
    LD=Terrain Smooth Time
    LD=Terrain Render Time
    LD=Decal Render Time
    LD=Terrain Triangles
    LD=Decal Triangles
    LD=Decal Draw Calls
    LD=Static Mesh Tris
    LD=Skel Mesh Tris
    LD=Skel Verts CPU Skin
    LD=Skel Verts GPU Skin
    LD=30+ FPS
    LD=Total CPU rendering time
    LD=Total GPU rendering time
    LD=Occluded primitives
    LD=Projected shadows
    LD=Visible static mesh elements
    LD=Visible dynamic primitives
    LD=Texture Pool Size
    LD=Physical Memory Used
    LD=Virtual Memory Used
    LD=Audio Memory Used
    LD=Texture Memory Used
    LD=360 Texture Memory Used
    LD=Animation Memory
    LD=Vertex Lighting Memory
    LD=StaticMesh Vertex Memory
    LD=StaticMesh Index Memory
    LD=SkeletalMesh Vertex Memory
    LD=SkeletalMesh Index Memory
    LD=Decal Vertex Memory
    LD=Decal Index Memory
    LD=Decal Interaction Memory
    MEMLEAN=Virtual Memory Used
    MEMLEAN=Audio Memory Used
    MEMLEAN=Animation Memory
    MEMLEAN=FaceFX Cur Mem
    MEMLEAN=Vertex Lighting Memory
    MEMLEAN=StaticMesh Vertex Memory
    MEMLEAN=StaticMesh Index Memory
    MEMLEAN=SkeletalMesh Vertex Memory
    MEMLEAN=SkeletalMesh Index Memory
    MEMLEAN=Decal Vertex Memory
    MEMLEAN=Decal Index Memory
    MEMLEAN=Decal Interaction Memory
    MEMLEAN=VertexShader Memory
    MEMLEAN=PixelShader Memory
    GameThread=Async Loading Time
    GameThread=Audio Update Time
    GameThread=FrameTime
    GameThread=HUD Time
    GameThread=Input Time
    GameThread=Kismet Time
    GameThread=Move Actor Time
    GameThread=RHI Game Tick
    GameThread=RedrawViewports
    GameThread=Script time
    GameThread=Tick Time
    GameThread=Update Components Time
    GameThread=World Tick Time
    GameThread=Async Work Wait
    GameThread=PerFrameCapture
    GameThread=DynamicLightEnvComp Tick
    Mobile=ES2 Draw Calls
    Mobile=ES2 Draw Calls (UP)
    Mobile=ES2 Triangles Drawn
    Mobile=ES2 Triangles Drawn (UP)
    Mobile=ES2 Program Count
    Mobile=ES2 Program Count (PP)
    Mobile=ES2 Program Changes
    Mobile=ES2 Uniform Updates (Bytes)
    Mobile=ES2 Base Texture Binds
    Mobile=ES2 Detail Texture Binds
    Mobile=ES2 Lightmap Texture Binds
    Mobile=ES2 Environment Texture Binds
    Mobile=ES2 Bump Offset Texture Binds
    Mobile=Frustum Culled primitives
    Mobile=Statically occluded primitives

    [MemorySplitClassesToTrack]
    Class=AnimSequence
    Class=AudioComponent
    Class=AudioDevice
    Class=BrushComponent
    Class=CylinderComponent
    Class=DecalComponent
    Class=DecalManager
    Class=DecalMaterial
    Class=Font
    Class=Level
    Class=Material
    Class=MaterialInstanceConstant
    Class=MaterialInstanceTimeVarying
    Class=Model
    Class=ModelComponent
    Class=MorphTarget
    Class=NavigationMeshBase
    Class=ParticleModule
    Class=ParticleSystemComponent
    Class=PathNode
    Class=ProcBuilding_SimpleLODActor
    Class=RB_BodyInstance
    Class=RB_BodySetup
    Class=ReachSpec
    Class=Sequence
    Class=SkeletalMesh
    Class=SkeletalMeshComponent
    Class=SoundCue
    Class=SoundNode
    Class=SoundNodeWave
    Class=StaticMesh
    Class=StaticMeshActor
    Class=StaticMeshCollectionActor
    Class=StaticMeshComponent
    Class=Terrain
    Class=TerrainComponent
    Class=Texture2D
    Class=UIRoot

    [MemLeakCheckExtraExecsToRun]
    Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
    Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
    Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
    Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
    Cmd=obj list class=Level -ALPHASORT -DetailedInfo
    Cmd=lightenv list volumes
    Cmd=lightenv list transition
    Cmd=ListThreads

    [ConfigCoalesceFilter]
    FilterOut=BmEngine.ini
    FilterOut=BmEditor.ini
    FilterOut=BmInput.ini
    FilterOut=BmLightmass.ini
    FilterOut=BmGame.ini
    FilterOut=BmGameDedicatedServer.ini
    FilterOut=BmUI.ini
    FilterOut=BmCompat.ini
    FilterOut=BmEngineG4WLive.ini
    FilterOut=BmEngineG4WLiveDedicatedServer.ini
    FilterOut=BmEngineNoLive.ini
    FilterOut=BmEngineNoLiveDedicatedServer.ini
    FilterOut=BmEditorKeyBindings.ini
    FilterOut=BmEditorUserSettings.ini
    FilterOut=Descriptions.int
    FilterOut=Editor.int
    FilterOut=EditorTips.int
    FilterOut=UnrealEd.int
    FilterOut=WinDrv.int
    FilterOut=XWindow.int
    FilterOut=GfxUIEditor.int
    FilterOut=Launcher.ini
    FilterOut=GFxUIEditor.int
    FilterOut=Achievements.int
    FilterOut=Demo.int
    FilterOut=Presence.int
    FilterOut=XLast_DLC.int
    FilterOut=Kiosk.int
    FilterOut=Signs.int
    FilterOut=Core.int
    FilterOut=Descriptions.int
    FilterOut=Engine.int
    FilterOut=Launch.int
    FilterOut=Startup.int
    FilterOut=OnlineSubsystemGameSpy.int

    [TaskPerfTracking]
    bUseTaskPerfTracking=FALSE
    RemoteConnectionIP=10.1.20.20
    ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Conn ection Timeout=2
    RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn

    [TaskPerfMemDatabase]
    bUseTaskPerfMemDatabase=FALSE
    RemoteConnectionIP=10.1.20.20
    ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
    RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn

    [MemoryPools]
    FLightPrimitiveInteractionInitialBlockSize=512
    FModShadowPrimitiveInteractionInitialBlockSize=512

    [SystemSettings]
    bUseMaxQualityMode=False
    StaticDecals=True
    DynamicDecals=True
    UnbatchedDecals=True
    DecalCullDistanceScale=1.000000
    DynamicLights=True
    DynamicShadows=False
    LightEnvironmentShadows=True
    CompositeDynamicLights=True
    SHSecondaryLighting=True
    DirectionalLightmaps=True
    MotionBlur=False
    MotionBlurPause=True
    MotionBlurSkinning=1
    DepthOfField=False
    AmbientOcclusion=False
    HBAORadius=2.000000
    HBAOGamma=3.000000
    HBAOAngleBias=10.000000
    HBAOBlurSharpness=8.000000
    HBAOStepSize=2
    RockAOApplyFarCull=0.998000
    Bloom=False
    bAllowLightShafts=False
    Distortion=False
    FilteredDistortion=True
    DropParticleDistortion=False
    bAllowDownsampledTranslucency=False
    NVParticleDownsamplingThreshold=100.000000
    DefaultUIDepth=1.000000
    bAllowMatineeStereoConvergence=True
    SpeedTreeLeaves=True
    SpeedTreeFronds=True
    OnlyStreamInTextures=False
    LensFlares=False
    FogVolumes=True
    FloatingPointRenderTargets=True
    OneFrameThreadLag=True
    UseVsync=False
    UpscaleScreenPercentage=True
    Fullscreen=True
    AllowD3D10=False
    AllowD3D11=False
    AllowRadialBlur=True
    AllowSubsurfaceScattering=False
    SkeletalMeshLODBias=0
    ParticleLODBias=0
    DetailMode=1
    ShadowFilterQualityBias=0
    MaxAnisotropy=4
    MaxMultisamples=1
    MinShadowResolution=16
    MinPreShadowResolution=8
    MaxShadowResolution=512
    MaxWholeSceneDominantShadowResolution=1344
    ShadowFadeResolution=32
    PreShadowFadeResolution=16
    ShadowFadeExponent=1.000000
    ResX=1024
    ResY=768
    MultisampleMode=1xMSAA
    PostProcessAAType=0
    ScreenPercentage=100.000000
    SceneCaptureStreamingMultiplier=1.000000
    ShadowTexelsPerPixel=1.000000
    PreShadowResolutionFactor=0.500000
    bEnableVSMShadows=False
    bEnableBranchingPCFShadows=False
    bAllowHardwareShadowFiltering=False
    TessellationAdaptivePixelsPerTriangle=0.000000
    WorldDisplacementMultiplier=1.000000
    TessellationDistance=1000.000000
    MultiViewSoftShadowLightRadius=16.000000
    MultiViewSoftShadowDepthBiasScale=1.000000
    bAllowBetterModulatedShadows=False
    bEnableForegroundShadowsOnWorld=False
    bEnableForegroundSelfShadowing=False
    bAllowWholeSceneDominantShadows=False
    ShadowFilterRadius=2.000000
    ShadowDepthBias=0.012000
    ShadowSlopeScaleDepthBias=0.000000
    CSMSplitPenumbraScale=0.500000
    CSMSplitSoftTransitionDistanceScale=4.000000
    CSMSplitDepthBiasScale=0.500000
    UnbuiltWholeSceneDynamicShadowRadius=20000.000000
    UnbuiltNumWholeSceneDynamicShadowCascades=3
    WholeSceneShadowUnbuiltInteractionThreshold=50
    bAllowFracturedDamage=True
    NumFracturedPartsScale=1.000000
    FractureDirectSpawnChanceScale=1.000000
    FractureRadialSpawnChanceScale=1.000000
    FractureCullDistanceScale=1.000000
    bForceCPUAccessToGPUSkinVerts=false
    bDisableSkeletalInstanceWeights=false
    ApexClothingAvgSimFrequencyWindow=60
    MobileFlashRedForUncachedShaders=False
    ApexLODResourceBudget=100000.000000
    ApexDestructionMaxChunkIslandCount=150
    ApexDestructionMaxChunkSeparationLOD=1.000000
    TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=1024 ,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipG enSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLOD Size=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=P oint,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODS ize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Po int,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize= 2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point, MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,Ma xLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilt er=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,Max LODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilte r=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=102 4,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,Mip GenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLO DSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=P oint,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLOD Size=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Po int,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=10 24,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,Mi pGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxL ODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter =Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLO DSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=P oint,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,Mi pGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=25 6,LODBias=0,MinMagFilter=Linear,MipFilter=Point,Mi pGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,Ma xLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilt er=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=512 ,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipG enSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=2048,L ODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGen Settings=TMGS_SimpleAverage)
    TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,Mip GenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,Nu mStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point ,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Po int,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=256,Max LODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilte r=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=256 ,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipF ilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter= Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter= Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256, MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFi lter=linear,MipGenSettings=TMGS_Blur5)
    Reflections=False
    DisableLightEnvironments=False
    DisableForceDynamicLighting=False
    AmbientShadowColor=(R=0.0,G=0.0,B=0.0)
    MinShadowAngle=0.0
    DisableSphericalHarmonicLights=False
    TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= point)
    TEXTUREGROUP_CharacterSpecPower=(MinLODSize=128,Ma xLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilte r=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_World_Low=(MinLODSize=128,MaxLODSize= 512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,M ipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_World_Hi=(MinLODSize=128,MaxLODSize=2 048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,M ipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_WorldNormalMap_Hi=(MinLODSize=128,Max LODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilte r=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_WorldSpecular_Hi=(MinLODSize=128,MaxL ODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter =Point,MipGenSettings=TMGS_SimpleAverage)
    EffectsLevel=2
    IniVersion=6.9
    TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLOD Size=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=P oint,MipGenSettings=TMGS_SimpleAverage)

    [SystemSettingsEditor]
    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=2048,Ma xLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilt er=point)
    TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=256 ,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipF ilter=point)
    ResX=1280
    ResY=720

    [SystemSettingsSplitScreen2]
    bAllowWholeSceneDominantShadows=False
    bAllowLightShafts=False

    [SystemSettingsMobile]
    BasedOn=SystemSettings
    Fullscreen=True
    DirectionalLightmaps=False
    DynamicLights=False
    SHSecondaryLighting=False
    StaticDecals=True
    DynamicDecals=False
    UnbatchedDecals=False
    MotionBlur=FALSE
    MotionBlurPause=FALSE
    DepthOfField=FALSE
    AmbientOcclusion=FALSE
    Bloom=FALSE
    Distortion=FALSE
    FilteredDistortion=FALSE
    DropParticleDistortion=TRUE
    FloatingPointRenderTargets=FALSE
    MaxAnisotropy=2
    bAllowBetterModulatedShadows=FALSE

    [SystemSettingsMobileTextureBias]
    BasedOn=SystemSettingsMobile
    TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,L ODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=4096,LODBias=1,MinMagFilter=aniso,MipFilter=poi nt)
    TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=4096,LODBias=1,MinMagFilter=aniso,MipFilter=poin t)
    TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter =point)
    TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter= point)
    TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=po int)
    TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=1,MinMagFilter=aniso,MipFilter=poi nt)
    TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=1,MinMagFilter=aniso,MipFilter=p oint)
    TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=po int)
    TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=40 96,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=1,MinMagFilter=linear,MipFilter=point)
    TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter =point)
    TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=1,MinMagFilter=aniso,MipFilter=point,Nu mStreamedMips=3)
    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=1,MinMagFilter=aniso,MipFilter=point )
    TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=po int)
    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLO DSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter= point)
    TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,M axLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilt er=point)
    TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter= point)
    TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter= point)

    [SystemSettingsIPhone3GS]
    BasedOn=SystemSettingsMobileTextureBias
    MobileEnableMSAA=True

    [SystemSettingsIPhone4]
    BasedOn=SystemSettingsMobile
    MobileContentScaleFactor=2.0

    [SystemSettingsIPodTouch4]
    BasedOn=SystemSettingsMobileTextureBias
    MobileContentScaleFactor=2.0

    [SystemSettingsIPad]
    BasedOn=SystemSettingsMobileTextureBias
    MobileFeatureLevel=1
    MobileFog=False
    MobileSpecular=False
    MobileBumpOffset=False
    MobileNormalMapping=False
    MobileEnvMapping=False
    MobileRimLighting=False
    MobileContentScaleFactor=0.9375

    [Engine.PhysicsLODVerticalEmitter]
    ParticlePercentage=100

    [Engine.OnlineSubsystem]
    NamedInterfaceDefs=(InterfaceName="RecentPlayersLi st",InterfaceClassName="Engine.OnlineRecentPlayers List")
    AsyncMinCompletionTime=0.0

    [Engine.OnlineRecentPlayersList]
    MaxRecentPlayers=100
    MaxRecentParties=5

    [VoIP]
    VolumeThreshold=0.2
    bHasVoiceEnabled=true

    [FullScreenMovie]
    bForceNoMovies=FALSE
    StartupMovies=Startup.swf

    [IPDrv.WebConnection]
    MaxValueLength=512
    MaxLineLength=4096

    [IPDrv.WebServer]
    ApplicationPaths[0]=/ServerAdmin
    ApplicationPaths[1]=/images
    ListenPort=80
    MaxConnections=18
    ExpirationSeconds=86400
    bEnabled=false

    [IPDrv.WebResponse]
    IncludePath=/Web
    CharSet=iso-8859-1

    [TextureTracking]
    #TextureName=T_GD_Traffic_Crosswalk_01

    [AnimNotify]
    Trail_MaxSampleRate=200.0

    [Engine.UIDataStore_OnlinePlayerData]
    PartyChatProviderClassName=Engine.UIDataProvider_O nlinePartyChatList
    ProfileSettingsClassName=BmGame.RProfileSettings

    [Engine.LocalPlayer]
    AspectRatioAxisConstraint=AspectRatio_MaintainXFOV

    [MobileSupport]
    bShouldCachePVRTCTextures=False
    bShouldFlattenMaterials=False
    FlattenedTextureResolutionBias=1
    UDKRemotePort=41765
    UDKRemotePortPIE=41766

    [Engine.GameViewportClient]
    bDebugNoGFxUI=FALSE
    bUseHardwareCursorWhenWindowed=TRUE

    [ContentComparisonReferenceTypes]
    +Class=AnimSet
    +Class=SkeletalMesh
    +Class=SoundCue
    +Class=StaticMesh
    +Class=ParticleSystem
    +Class=Texture2D

    [Engine.ApexDestructibleActor]
    DamageParamsObjectName=BmDamageMap

    [Configuration]

    [Engine.RockMergeLevels]
    ExcludeIfAnyMatch=__
    ExcludeIfAnyMatch=_Ch
    ExcludeIfAnyMatch=_BM
    ExcludeIfAnyMatch=_CW
    ExcludeIfAnyMatch=_Late
    ExcludeIfAnyMatch=_NoStart
    ExcludeIfAnyMatch=_PX
    ExcludeIfAnyMatch=_LOD
    ExcludeIfAnyMatch=_FAR
    ExcludeIfAnyMatch=Under_B4
    IncludeIfAllMatch=OW_
    IncludeIfAnyMatch=_Design
    IncludeIfAnyMatch=_CLight
    IncludeIfAnyMatch=_Light
    IncludeIfAnyMatch=_Static
    IncludeIfAnyMatch=_FX
    IncludeIfAnyMatch=_Audio
    IncludeIfAnyMatch=_Anim
    FarLODMerge1=OW_A6 OW_A7 OW_A8 OW_A9
    FarLODMerge2=OW_B2 OW_B4 OW_B7
    FarLODMerge3=OW_C1 OW_C4 OW_C6
    FarLODMerge4=OW_C2 OW_C3 OW_C7
    FarLODMerge5=OW_E3 OW_E4 OW_E6
    FarLODMerge6=OW_R1 OW_R2 OW_R3
    FarLODMerge7=OW_R5 OW_R6 OW_R7 OW_R8
    FarLODMerge8=OW_RC1 OW_RC2
    FarLODMerge9=OW_RC4 OW_RC5
    FarLODMerge10=OW_A1 OW_A2 OW_A3 OW_A4 OW_A5 OW_B0 OW_B1 OW_B3 OW_B5 OW_B6 OW_C5 OW_E1 OW_E2 OW_E5

    [BmEditor.BmEdEngine]
    bShowBrushMarkerPolys=True
    bAllowNearDepthOverrideInMatinee=False

    [Windows.StandardUser]
    MyDocumentsSubDirName=WB Games\Batman Arkham City

    [Engine.AudioDevice]
    SoundGroups=(GroupName=Master,Properties=(Volume=1 ),ChildGroupNames=(Music,SFX,Dialogue))
    SoundGroups=(GroupName=Music,Properties=(Volume=1) )
    SoundGroups=(GroupName=SFX,Properties=(Volume=1))
    SoundGroups=(GroupName=Dialogue,Properties=(Volume =1))

    [BmGameInfoSummary]
    ClassName=BmGame.RGameInfo
    GameAcronym=EX
    MapPrefix=EX
    bIsTeamGame=False
    GameName=Batman
    Description=Batman

    [Metrics]
    bRecordMetrics=true
    bPopupQuestions=false
    ConnectionString=Provider=SQLOLEDB.1;Persist Security Info=False;User ID=SQLMETRICS;Password=Dbadata7!;Data Source=SQL1;Initial Catalog=Metrics
    RemoteConnectionStringOverride=Data Source=SQL1;Initial Catalog=Metrics;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn

    [IniVersion]
    0=1321918829.000000
    1=1321919503.000000
    2=1321919221.000000
    3=1323224455.000000
    4=1321918805.000000

    [AppCompat]
    MeasuredCPUScore=194.905502
    CompatLevelComposite=3
    CompatLevelCPU=3
    CompatLevelGPU=4

    [WinDrv.Accessibility]
    StickyKeysHotkey=False
    ToggleKeysHotkey=False
    FilterKeysHotkey=False
    StickyKeysConfirmation=False
    ToggleKeysConfirmation=False
    FilterKeysConfirmation=False


    hoặc đow cái nì bỏ vô C:\Documents and Settings\user\My Documents\WB Games\Batman Arkham City\BmGame\Config

    http://up.4share.vn/f/7446454440404443/bmengine.ini





    Mấy cái này chắc ai cũng biết .
    sau đó mở folder mydocuments mở file user.ini hoặc file engine.ini đôi khi file này tên khác ấn ctrl +f tìm dòng system hoặc shadow đưa tất cả thông số về 0 hoặc trure thì mình viết false vào đã test bat man akham sylum ,x men worlive ,gow..tăng đáng kể fps ,hay bất cứ
    dung loai enei này rất dễ sửa nhớ back up trước khi sửa
    đây chỉ là mẹo nhỏ nhưng hiệu quả rất cao bạn không phải đow bất cứ thứ gì hỗi chợ cả ,và nếu tinh chỉnh song không vừa ý có thể copy file đã back up lại mọi thứ lại như cũ
    thêm quả ảnh cho tăng chỉ số niềm tin
    chú ý các lệnh có thể sửa vnyns,shadow ,blur,deathfied,bloom,...
    Thay đổi nội dung bởi nguyenduong74266; 08-12-2011 lúc 00:28.

    Ghost in MW viet nam
    tăng fps cho game khủng

  2. Có 38 thành viên cảm ơn nguyenduong74266 cho bài viết này:
    anhkiet_972000 (16-12-2011), anhlong2010 (18-02-2012), aspirine229 (11-06-2012), ლ(o_oლ) Ghost... (07-12-2011), baotuoitre (07-01-2012), binhlblb123 (21-01-2014), fknight (17-07-2012), gameboy321 (30-01-2012), Gol D. Roger (26-12-2012), hehe_conan (29-10-2013), hienbmt1234 (20-09-2011), hiephiep12 (23-09-2011), hitman.alone (20-09-2011), J11_PRO (14-01-2012), kimvltk1995 (25-08-2012), KjmNamCham92 (20-09-2011), lalalolo (17-07-2012), langtubdq (28-10-2012), LOL LOL (23-04-2012), man8136 (30-12-2011), mooineamthuo (12-01-2012), mu_onelove (20-09-2011), Necrovision (20-09-2011), nguyenmapdich (02-05-2012), nicozero254 (24-09-2011), ongthuancam (17-07-2012), paranoid1996 (21-09-2011), phonghanh (20-09-2011), skyboy_duongpho (29-04-2012), star_minh (25-12-2011), sympathize (23-09-2011), tankhunter (05-02-2013), taotenbi123 (20-07-2012), tuilahau (17-07-2012), vuvuanh (24-09-2011), wadas2 (22-04-2013), XaPhia0095 (23-09-2011), zero74 (19-04-2012)

  3. #2
    hienbmt1234's Avatar
    hienbmt1234 vẫn chưa có mặt trong diễn đàn Thành viên đang bị kỷ luật
    Tham gia
    Nov 2008
    Bài
    41
    Cảm ơn
    188
    Điểm
    8/4 bài viết
    VR power
    0

    Default

    vote cho bạn .. bổ ích

  4. Có 5 thành viên cảm ơn hienbmt1234 cho bài viết này:
    fknight (17-07-2012), nguyenduong74266 (20-09-2011), nguyenmapdich (02-05-2012), ninhgiang93 (30-09-2012), tuilahau (17-07-2012)

  5. #3
    Tham gia
    Mar 2008
    Bài
    9
    Cảm ơn
    8
    Điểm: 4/1 bài viết
    VR power
    0

    Default

    Việc bạn làm đồng nghĩa với việc hạ setting trong game xuống, mà chính xác hơn là bạn tắt shadow đi thôi (Cái này vào game rồi vẫn có thể chỉnh được)

  6. Có 4 thành viên cảm ơn Dark Knight CK5 cho bài viết này:
    congamo94 (02-02-2013), fknight (17-07-2012), nguyenmapdich (02-05-2012), tuilahau (17-07-2012)

  7. #4
    pipi911's Avatar
    pipi911 vẫn chưa có mặt trong diễn đàn gà con
    Tham gia
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    bác nào biết chỉnh tắt shadow trong Battlefield 2: BC ko?

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    fknight (17-07-2012)

  9. #5
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    Nhà chứ đâu!
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    Trích pipi911 View Post
    bác nào biết chỉnh tắt shadow trong Battlefield 2: BC ko?
    shadow là bóng, tắt đi chỉ làm xấu game chứ có tăng FPS lên đc đâu

    Steam: http://steamcommunity.com/id/Randyfapper/

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    Trích sang00113 View Post
    shadow là bóng, tắt đi chỉ làm xấu game chứ có tăng FPS lên đc đâu
    Tắt đổ bóng là sẽ hạ setting xuống làm tăng FPS lên tất nhiên là là game sẽ xấu rùi ^^!
    http://www.facebook.com/phong.hanh.14
    Thanh lý GTX 570 1280MB/320bit/GDDR5 yh:sharegame2011sdt:01664326154 acc vip 4share + fshare giá rẻ lh

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  13. #7
    nguyenduong74266's Avatar
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    ai bao bạn thế việc mình chỉnh với 1 số game không cho setting thì đây là cách rất hiệu quả .và thậm chí setting có cho thay đổi thì việc chỉnh ini thậm chí giảm nữa dưới cả mức low ,thứ 2 shadow chiếm rất dất nhiều tài nguyên của crad hình tắt nó đi đương nhiên tăng tốc độ khung hình rất nhiều ,và việc mình làm có thể nói là chỉnh setting gọi là superlow ,đây chỉ dùng cho ai muốn chơi game mượt hơn mà thôi

    ---------- Bài thêm lúc 10:45 ---------- Bài trước là lúc 10:43 ----------

    và đương nhiên game sẽ sấu đi nhưng bạn sẽ chó fps cao hơn đây là chao đổi ngang bằng thôi mà

    Ghost in MW viet nam
    tăng fps cho game khủng

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  15. #8
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    cái gì cũng có 2 mặt được cái này thì mất cái kia thôi ^^! máy ai yếu thì hi sinh đồ họa đẹp để lấy FPS
    http://www.facebook.com/phong.hanh.14
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  17. #9
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    Tăng được có tí thôi, phần mềm sao ganh được với phần cứng , cứ nâng cấp máy đi là tốt nhất

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  19. #10
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    đây có phải phần mềm đâu
    đây là giảm hay tắt hoàn toàn hiêu ứng trong file .ini

    ---------- Bài thêm lúc 11:15 ---------- Bài trước là lúc 11:15 ----------

    vì thế tăng khá nhiều fps

    Ghost in MW viet nam
    tăng fps cho game khủng

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  21. #11
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    tắt đổ bóng dảm đc nhìu đó
    nói chung máy mình bio chơi cái j cũng min với off hết
    ...:Tổng hợp Game and Software:...

    http://www.game4vn.org/

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  23. #12
    CKVN_Cracker's Avatar
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    Máy tôi chơi cái gì cũng High với max hết , cảm nhận hiệu ứng không chê vào đâu được

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  25. #13
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    thế cái L4D nó nằm ở đâu thế

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  27. #14
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    l4d dùng êngin dì đọc kĩ bài trên nha,và không chỉ đổ bóng ta còn có thể tắt khử răng cưa tắt làm mờ ,tắt chống sé hình đây là những hiệu ứng rất ngốn phần cứng hay card hình
    Thay đổi nội dung bởi nguyenduong74266; 20-09-2011 lúc 13:50.

    Ghost in MW viet nam
    tăng fps cho game khủng

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  29. #15
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    hiz mình gà chả bít game dùng engine gì thế tiện cho hỏi làm sao để bít engine của game thế

  30. Có 2 thành viên cảm ơn gameboy321 cho bài viết này:
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